Warhammer World Mini Clash November 2022 - 11th place
Gnarlspirit Pack
Chaos
Card sets (9)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 18 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 3
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H155 | Gifted Bulk | Mutation +1 Wounds Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | 6/44 (13.64%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H212 | Lengthening Shadows | Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
H271 | Bloodwrack Mask | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter. |
- | - | - | - | ||||||
H299 | Shadow Keeper | (Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker. |
- | - | - | - | 3/44 (6.82%) | |||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM218 | Plumbing the Depths | Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex. | 2 | - | - | - | 2/44 (4.55%) | |||||
NM226 | Surging Darkness | Surge: Score this immediately after an activation step if two or more friendly fighters with Charge tokens are on feature tokens. | 1 | - | - | - | ||||||
NM231 | Barging Forward | Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - | ? | - | 3/44 (6.82%) | |||||
NM264 | The Walls Are Closing In | At the end of the next activation step, deal 1 damage to each fighter in an edge hex. | - | - | - | - | 2/44 (4.55%) | |||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM287 | Ferocious Bite | +1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. Forsaken |
- | - | - | - | 3/44 (6.82%) | |||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
NM299 | Reflecting Mask | Reaction: After an activation step in which this fighter was dealt damage by an enemy fighter's Range 1 or 2 Attack action, deal 2 damage to that enemy fighter, then break this card. | - | - | - | - | 9/44 (20.45%) | |||||
GP1 | Oath of Fortitude | Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this in an end phase if: There are three or more surviving friendly fighters Or: There are one or more surviving friendly fighters and no friendly fighters were taken out of action in this round. If you revealed this card, gain one additional glory point. |
1 | - | - | - | 2/44 (4.55%) | |||||
GP3 | Oath of Slaughter | Surge, Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this immediately after: A second or subsequent enemy fighter is taken out of action in the same round Or: a Large enemy fighter is taken out of action. If you revealed this card, gain one additional glory point. |
1 | - | - | - | 2/44 (4.55%) | |||||
GP6 | Raze and Pillage | Dual: Score this in an end phase if: One or more friendly fighters are on a feature token in enemy territory And: Each surviving friendly fighter in enemy territory has one or more upgrades. |
2 | - | - | - | 2/44 (4.55%) | |||||
GP9 | Shocking Raid | Surge: Score this immediately after your warband's second or subsequent successful Attack action in the same round. | 1 | - | - | - | 2/44 (4.55%) | |||||
GP10 | True Selves | Score this in an end phase if each surviving friendly fighter is either Inspired or a beast. | 1 | - | ? | - | 2/44 (4.55%) | |||||
GP14 | Fierce Competition | +1 Dice to the first Attack action made by a friendly fighter in the next activation. +2 Dice instead if that fighter is supported by one or more friendly beasts and/or Inspired fighters. |
- | - | - | - | 2/44 (4.55%) | |||||
GP16 | Hunting Aspects | In the next activation, friendly fighters have the following abilities: Gorl: After this fighter's first action, Heal (1) this fighter. Kheira: After this fighter's first action, deal 1 damage to one adjacent enemy fighter. Lupan: This fighter's Attack actions have Cleave and Ensnare. Sarrakkar: +1 wizard level. |
- | Sarrakkar Blackwing | - | - | ||||||
GP17 | In Control | Play this only if there are one or more friendly fighters that are not beasts. Push each friendly beast up to 1 hex. | - | - | - | - | ||||||
GP30 | Trophy of Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 3/44 (6.82%) | |||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD9 | Sudden Demise | Surge, Hybrid: Score this immediately after: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by a gambit. Restricted |
2 | - | ? | - | 5/44 (11.36%) | |||||
DD14 | Flame Wisps | Denizen Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - |